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Are you going to the BBQ? hope to see you there :)
I hope so, but I'm not sure yet. I'm not sure (yet) if I'll be available that date.
Hi, voodoo sounds on S3 will be soon? Thank you.
+Michal Horna ask supercurio
I wish I could go to Android BBQ and see Android developers.
Gratz
Congrats!
congrats!!!!!!
Will Chainfire3D ever get updated to ICS or Jellybean?
That would be good, perfect application.
+Ed Smith Read this post by Chainfire.
Regarding the ICS (actually HC & ICS) update for nightmode and related settings, it is coming, as soon as I figure it out(!). It may sounds like something simple to fix, but keep in mind they changed the entire rendering engine for Android in HC and ICS. Essentially half of CF3D needs to be completely rewritten - it may not even be possible. It will probably come as no surprise that since the Galaxy Nexus came out I've already spent about a hundred hours on this, even though it has not lead to fruitful results (yet).
If/when it comes, focus will be (as it has always been) on Samsung Exynos devices.
Regarding Market, I'm not sure if the Market Fix will ever be 100% operational again, Google keeps changing things around. That being said, for me, it still works, pretty much reliably. To revert, uninstall the drivers, clear Market data and cache, and reboot.
I know a number of you expect there will be Tegra3 plugins and whatnot. Let me tell you right now: there will not be. The plugins that already exist for CF3D are related only to texture formats and such. Barring a few basic compatibility things , CF3D does not fully emulate a specific GPU, and a number of things used by various games would be extremely complex to duplicate/emulate. While I do enjoy mucking around with such things, it's simply not worth the effort, due to enormous time investment for minor adaptations, coupled with how much CPU/GPU it can take to do.
In the time since CF3D has been created, these GPUs have transitioned from fairly basic things to pretty much the desktop GPUs of a few years ago, capability, performance, and power-wise. While when CF3D started out such things were somewhat managable, I doubt this will be the case for the future.